![]() One of my favorite games of last gen was BfME II - GameSpot gave a 83/100 - and it uses the similar control scheme, which was used for HW1 as well. The campaign's story was better than Halo 5 and the mission variety was inspired off of StarCraft II and modern day RTS titles (build up your base and attack the enemy is very retro now). I recently found out that GameSpot gave it a 6/10 and reading their review I remember why I don't visit that site anymore. Lol everybody is out getting a Switch or playing Zelda and I'm here playing Halo Wars 2 PvP (insert Spider-Man at desk meme). ![]() Currently you can't even get the season pass outside of the Ultimate Edition. I hope you can just buy the story stuff separately. Personally I don't know that I'll stick with multplayer enough to care about the DLC for it. I get the feeling they will just brush over the 30 year gap that the Spirit of Fire presumably cryoslept through, but even without building on that there could be a lot of interesting stuff here. The choice to set this after Halo 5, and at the Ark of all places, certainly is giving this potential to be interesting. While some the Covenant and Forerunner stuff looks closer to 343's style, the Spartans and most UNSC vehicles look closer to Bungie and (Ensemble's) HW1 designs. ![]() Halo Wars 1 had a small but dedicated playerbase, but having more options might bring in more long-term players. There is a Firefight in the options though who knows if that will have the same legs as normal Halo Firefight. It definitely is an improvement over Halo 5's REQs since they are permanent cards, though it doesn't look like there is a way to craft them like Gears 4 or Overwatch, so you could potentially never get the stuff you want. I mean, they're obviously going to be there, but doing well is probably going to mean acquiring a LOT of packs until you have a couple of decks full of rare cards. Now.with Halo 3 coming out.there's only one question to ask.Blitz Mode for is pretty fun, but I think it's going to be drowning in microtransactions for the cards. Every once in a while you would get pwned, or pwn the other team, but most of the time it was a close game. Every match was intense, because the game had a system that would place you with people near your skill level. Each player had more power in his hands to change the game. In fact, I think the small amount made it better. Even though the maximum players in each game was sixteen, it was still awesome. The singleplayer was a disappointment for a lot of people, but the online was where it was at. Both these novels got me pscyhed for Halo 2. Halo: First Strike is also a bad-ass book. When I heard Halo 2 was coming out I went out and bought Halo: The Fall of Reach. I was one of the naysayers who spent hundreds of hours playing Half-life, Team Fortress Classic, and Counterstrike online and dismissed the game, too. Nowadays, with so many FPS's out there that have emulated the best features of Half-life and Halo, it wouldn't be as fun for newcomes, but back then, it was great. I spent weeks playing through the legendary mode, and this was one of the greatest singleplayer experiences I have ever had. Sure, you could just as easily play in a 64-person game where everybody has their own screen on a PC(battle-field 2), but there's something awesome about having the people who's asses you kicked (and who also kicked your ass) in the same house. ![]() Then I went to a party with 4 x-box's, 4 TV's, and 13 players, and spent all-night playing it.
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